Fake Hair Dynamics Again

Fake Hair Dynamic from angersaurus on Vimeo.

Changed the fake dynamic deformer a bit. The dragging effect is achieved by tracking position of vertex at previous frame. There is no fancy bend/shear resistance, damping, attraction or coliding, but it is fast and much easier to handle. Just a simple trick to cheat, to give some movement to the fur, when there is no time for nCloth simulation.

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